Unfortunately these power-ups don’t last very long so Wonder Boy must often revert to his puny bullet-firing default weapon, and when it comes time to take on a boss battle it does leave you wondering why they even bothered with these extra weapons, because they are so short-lived.Īfter reaching the end of a side-scrolling platform section you then enter the mouth of a large skull and the game then switches to a shoot ’em up section with Wonder Boy riding a dragon and facing waves of flying enemies. Weapons include rockets, rotating blades, wide-spreading rings, and a focused laser beam. Wonder Boy still holds a sword, only he doesn’t really use it. Along the way Wonder Boy can pick up various weapons to blast enemies that get in his way. Just like the first Wonder Boy game: you must keep eating food to keep your vitality up, or lose a life. In this game Wonder Boy is continually being pushed forward by a scrolling screen that only stops for a boss battle at the end of each stage. This one is an auto-scrolling platform game with shoot ’em up sections, and – to be honest – it is nowhere near as interesting as The Dragon’s Trap, although it’s not a bad game. Both were developed by Westone and published by Sega. There was this game – Wonder Boy III: Monster Lair – released into arcades, and also Wonder Boy III: The Dragon’s Trap for the Sega Master System. There were two Wonder Boy sequels released in 1988 – both prefixed with the title “ Wonder Boy III“.
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